object { // Round_Box(A, B, WireRadius, UseMerge)
         Round_Box(<-1,0,-1>,<1,1,1>, 0.25   , 0)  
         
         texture{ pigment{ color rgb<0.7,0.25,0.5>}
                //normal { radial sine_wave frequency 30 scale 0.25 }
                  finish { phong 1 }
                }
         scale<1,1,1>  rotate<0, 0,0> translate<0,0.1,0>
       } // ---------------------------------------------------------
